After-School Activity · Yearlong Programme

Robotics & AI
after school

Hands-on learning in the technologies shaping your child's future — built, tested and presented by the students themselves.

2 sessions a week1 hour eachKits included
How to enrol
Friendly white robot with blue and orange gradient swirls4 learning areas. One term at a time.

Learning by building

Unique World Robotics helps students turn conceptual knowledge into practical work: generating ideas, researching them, and executing them with real components and tools. Science and mathematics are integrated with engineering so students solve real-world problems — not worksheets.

100,000+
students taught
2019
running since
STEM.org
accredited

What students learn

Four modules, each ending with something the student has designed, built and presented.

01

AI and Robots in Everyday Life

A structured introduction to artificial intelligence, robotics, automation and human-machine interaction. Students examine where AI and robots already work today, and how they may shape schools, homes, healthcare, mobility and everyday services — alongside ethics, decision-making and designing technology responsibly.

  • Introduction to AI, robotics, automation and smart systems
  • Real-life examples from schools, hospitals, homes and transport
  • Choosing a daily-life or school-based problem to solve
  • Designing an AI assistant or robotic support system
  • Sharing the concept and explaining how it helps users
White robot arm, robot vacuum and smart speaker 3D render
02

Space Exploration and Life on Other Planets

Space becomes a platform for scientific reasoning, engineering imagination and systems-level design. Students explore how humans might live beyond Earth and study habitats, food systems, transport, communication and survival in extreme environments.

  • Space exploration, missions and future settlement concepts
  • The challenges of living in space and on other planets
  • Habitats, food systems, transport, communication and safety
  • Choosing a space-living problem or mission scenario
  • Designing a habitat, device, transport idea or survival system
  • Presenting solutions with scientific reasoning
Mars habitat dome with rover and rockets 3D render
03

Neurorobotics

An age-appropriate pathway into neuroscience, robotics and assistive systems. Students explore how the brain and body send signals, how machines respond to those signals, and how robotics can support human movement, recovery and accessibility.

  • Introduction to the brain, nerves, signals and robotics
  • How humans control movement and respond to stimuli
  • How robots can mimic, assist or enhance movement
  • Assistive medical technology and rehabilitation examples
  • Designing a neurorobotics-inspired support product
  • Diagrams, models, control-flow maps and demonstrations
  • Presenting how the design improves accessibility
Robotic hand and glowing neural brain 3D render
04

Young Entrepreneurship

Entrepreneurial thinking as a structured process: spotting opportunities, designing solutions, communicating value and turning ideas into viable concepts. It works as a capstone — students connect their technical and creative ideas to real audiences, branding and presentation.

  • Entrepreneurship, innovation and value creation
  • Finding meaningful problems worth solving
  • Turning an idea into a product, service or venture
  • Naming the idea and creating a simple brand identity
  • Audience, value proposition, impact and price
  • Preparing a short pitch with visuals and key messaging
Lightbulb with small robot, growth chart and coins 3D render

How it runs

Duration
One term
Sessions
2 per week, 1 hour each
Batch size
Minimum 20 students
Materials
All kits provided by UWR

Learning outcomes

The skills students carry beyond the lab — into school, university and work.

01Inquiry and analysis
02Critical and creative thinking
03Quantitative literacy
04Civic knowledge and engagement
05Intercultural knowledge and competence
06Ethical reasoning and action
07Foundations and skills for lifelong learning

Ready to compete in

NASA Space AppsInternational Science FairsISEF World FairsFIRST LEGO LeagueWorld Robot OlympiadHackathons

Fees & enrolment

One term of the Robotics & AI After-School Programme, including all robotics kits and lab materials. Transport is not included.

Per student, per term
AED 1,800
Inclusive of VAT